BEST APEX LEGENDS characters
Last updated August 20, 2020
- Safety rope
- Level S
- A level
- Level B
- Level C
APEX LEGENDS stands out from other royal battle games with its cast of characters. Everyone is entirely different from others with their abilities to their emotional state written. That being said, it gives way to some legends to stand out from others. Here are the best APEX LEGENDS characters separated by their level of use.
Lifeline is a legend that has value in the hands of any player. Its capacity throws a drone that will cure the basic health of anyone standing stationary next, and its ultimate calls a package of care containing healing and defense objects. Just make sure to be aware of your environment when you call it. She also has several liabilities that are useful. First, and above all, it can revive its teammates faster than others with a protective shield, and its self-healing is faster than the others without the help of a gold backpack. His new liability allows him to get even more booty in the blue boxes that now appear in the world.
Gibraltar is the closest thing to a tank character in Apex Legends. When it aims for your weapon, Gibby places a shield in front of him who protects the damage that present himself in front of him for 50 points of life. It also has a deployable dome shield that covers a large area, and no fire from you or enemies can penetrate the shield until it falls. As long as the dome shield is in place, all teammates inside can use 25% more healing objects, and Gibraltar can also revive them faster. Its passive capacity fortifier reduces the damage received by 15% and grants immunity against the slowdown of shots. His ultimate is like that of Bangalore as he calls a mission bombardment. However, its bombs explode in contact with the ground, they are therefore useful in offensive or defensive situation.
Pathfinder is the most mobile character of APEX LEGENDS. Its ability is a grapple that can be used to swing, and its ultimate deploys a zipline that allows you and your teammates to achieve virtually any area of the map you play. Its passive capacity allows it to scan the card every time it reaches a survey tag, which will locate the next circle for your team, making the survival all the easier as you can install your team in an advantageous place before the enemy can not.
Bloodhound is a character built on the idea of hunting people. Its capacity makes it possible to scan the area that will show you, to you and your teammates, all the enemies, even if they are behind walls. There is, however, a disadvantage in the analysis. All scanned enemies are alerted by your presence and will also be ready for you as you are. Bloodhound has one of the most murderers of the game. The activation will turn the world into black and white and highlight the enemies in red while making their footprints more visible for you for the duration of it and in increasing your speed. All the enemies you put down while the ultimate is active prolonged the countdown, so if you hit shots, there is a good chance of keeping it for a while.
Octane is an amateur of strong sensations. Its stimulation capacity sacrifices a small part of its health for a temporary speed increase that makes it the legend that can cover the most ground quickly. Combine its speed with its ultimate Jump Pad, and you will be able to access many areas much faster than others. It also has a slowdown liability to offset stimulation capacity, but it is useful only in situations outside a battle and when your team lacks care supplies.
Wattson is the most defensive character of APEX LEGENDS. It can install electric fences that will alert you from any enemy that will cross them while damaging them and slowing them off. Its ultimate is a pylon that destroys all the projectiles launched on your way (which also includes ultimate air strikes) while slowly regenerating the shields of the teammates. She is excellent to maintain a building down, but which prevents it from being higher on the list, it is the fact that your teammates are patient and stay with you wherever you are.
Wraith is an interesting legend in that for the pros, it is very useful, but for everyone, it’s an average character. His liabilities alerts you every time someone is aimed at, which is very useful for avoiding elite shooters, but his ultimate teleporter can be good and bad. When you set the first entry point for it, your teammates will have to wait for you to finish it before you can use it, which could leave them in the open for a long time. The teleporter is a fast moving way in a zone, but enemies can also use it, so watch your back with it. She has the smallest hitbox of the game, which, combined with its progressive elimination capacity, makes it the most difficult character to hit in a fast shootout.
Crypto is another legend of tracking, but it counts on its drone to be helpful. By driving your drone, you can reveal enemies to your teammates, but during this time, you will be a duck sitting for anyone who approaches you. His ultimate allows his drone to trigger a thick that slowed, stunned and destroys the shields of enemies within reach. Previously, it will also slow down your teammates, but it is now much easier for them to conduct tracking attacks. Its drone can also pick up the banners of its teammates in their death boxes, be careful not to be shot down by trying to reach them. It is better than it was at its launch, but it is not necessarily an excellent choice.
Rempart loves his mounted machine gun Sheila, which gives him a very high shooting power in all areas she wants to strengthen. It can place several shields amplified around it that allow you, to you and your teammates, to shoot while blocking enemy shots, but they are easily slaughtered. Bunker can give you the advantage of firepower, but Sheila can give up your position to all the surrounding enemies and leaves you easily flanked or exploded with grenades.
While Loba gives a lot of utility at the beginning of the game, the more the game lasts, the more value it loses for his team. Loba is built around the idea of quickly getting the booty of your team. It can see the purple classified equipment and above through the walls, so that when you land for the first time, it can quickly report the best accessories and other loots. Its ultimate black fast load market allows each person who uses it to choose two objects in the vicinity to immediately add them to its inventory, but be sure to close it once you have finished, otherwise the enemies can use. It can also teleport anywhere where it can start its bracelet, which gives it a very useful means of transport, but as your team becomes more equipped, it does not add much to the fight.
Bangalore is an excellent start-up character to use for new Apex players, but you will quickly see his faults after a few games. She is good to get out of fighting using her smoke grenades and double passive, but none of these elements helps to cut down your attackers. His ultimate is similar to that of Gibraltar in that an air shot drops heavy missiles, but once they touched the ground, they hesitate to explode and make less damage.
Mirage is a legend that relies on the idea of deceiving the enemies so that they take holographic photos of him. His ability held out one of them, which will work for a moment before stopping and staying motionless. This can be helpful in diverting the attention of you, but at this point, everyone knows when it is a hologram and not of reality. His ultimate calls in a group of these images in a circle and make it invisible for a while. Although this is very useful for getting the side of a team, you can not attack as long as you are not visible again, and people will be your search if they see a group of mirages in a small zoned. Its liability is also the least useful of the game, making it invisible for a short time when it is on the ground, which gives it only slightly more likely to survive.
Caustic is fully obsessed with the toxic gases it emits with its traps and ultimate. It can launch tons of traps during a match that will damage and disorient the enemies, but unfortunately, they also affect your teammates, making it a lot more an obstacle than a welcome trap. They are also quickly sent by pulling on a specific section of the trap, which makes them completely useless. His ultimate is more or less the same with his traps. The gas affects enemies that do not play at cautic as well as your teammates. Combine this with the considerable Hitbox it owns, and it remains one of the worst choice of APEX LEGENDS.
Returning is an intimidating figure and should be a much better legend than him. On the positive side, it can squat, walk faster, climb higher than others and prevent enemies from using their capabilities. However, the radius of this silence capacity is minimal and difficult to reach with several enemies. His ultimate has set up a totem that can avoid you, you and your teammates, fall, but as long as it’s active, your shield does not protect you. When your health decreases, you are teleported to the Totem with your shield and a health point. This does not really help your team in a shooting, but simply makes the loss of the same fight twice.